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000127_amos-request@svcs1.digex.net_Tue Apr 15 17:20:52 1997.msg
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1997-05-01
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Date: Tue, 15 Apr 1997 15:31:04 -0400 (EDT)
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To: Ben Wyatt <bwyatt@paston.co.uk>, amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Line problems
Message-ID: <861132606.098313.0@h144.redrose.net>
Status: RO
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OK, ill try and explain this problem again. Im making a perspective
box/rectangle, so naturally, one end will be close, and the other end
smaller, so simulate the depth of the box. Here is an example: (crap ASCII art)
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Now, the tops would also be joined (buit the characters look crap on this
PC). Im trying to find the quickest possible way, to find the top and bottom
Y coordinates of these lines quickly and effectively, no matter how big or
small the sides are in accordance to each other.
Its very important that I try to find a quick way of doiing this, as at the
moment, I am using IF...ENDIF moving one pixel at a time, which is very time
consuming to my programs.
I hope that this explains the problem a little better this time
Mush
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